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Nov 24, 2024
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CSCE 4255 - Programming Math and Physics for Games
3 hours
Fundamentals of game math and physics for game development, including linear algebra, matrix math for graphics, quaternions, basic physics equations, game math and physics implementation, physics engines.
Prerequisite(s): CSCE 3110 , MATH 2700 , PHYS 1710 /PHYS 1730 , each with a grade of C or better.
Course specific fees (in addition to tuition and mandatory): Academic (AF) per hour: $52.70
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